AI Insights · Timothy · April 2022
Top 5 Cannabis Games on Unified Platform in South Africa Q1 2022
Explore the performance of the top 5 cannabis games in South Africa during Q1 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 saw notable trends in the performance of the top 5 cannabis games on a unified platform in South Africa. Here’s a detailed look at their weekly downloads, revenue, and active users.
Cheech and Chong Bud Farm, published by LDRLY, experienced varied weekly revenue, peaking at around $625 in late December and maintaining a steady flow between $200 and $500 throughout the quarter. Weekly downloads were modest, with a notable spike to 224 in mid-January. The weekly active users ranged from 310 to 585, showing a general decline over the quarter.
Weed Inc: Idle Tycoon from Metamoki Inc. saw a consistent weekly revenue, with peaks at approximately $427 in early January and late March. Downloads saw a significant jump to 526 in late January but generally hovered in the double digits. Active users started strong at 916 in late January but declined steadily to 336 by the end of March.
Bud Farm: Idle Tycoon Game, also by LDRLY, maintained a weekly revenue between $150 and $600, with a noticeable peak of $622 in early January. Downloads peaked at 359 in mid-January but saw a drastic drop towards the end of the quarter. Active users followed a similar pattern, starting at 655 in mid-January and dropping to 374 by the end of March.
Hempire - Weed Growing Game from LBC Studios Inc. showed a fluctuating revenue pattern, peaking at $450 in late March. The game saw impressive weekly downloads, peaking at 2.5K in late March. Active users were robust, starting at 7.9K in late December and reaching 8.3K by the end of March, indicating a strong and growing user base.
Weed Firm 2: Back To College by Ludum LLC had consistent weekly revenue, ranging between $100 and $200, with occasional peaks. Downloads peaked at 2.6K at the end of March, showing a steady increase throughout the quarter. Active users also showed growth, starting at 4.4K in late December and rising to 5.7K by the end of March.
These trends highlight the varied performance of cannabis games in South Africa during Q1 2022. For more insights, visit Sensor Tower.